Beim gestrigen Tacitus Thursday hat Cris Corry, leitender Executive Producer bei Alarmstufe Rot 3, in seinem ersten Blog ein paar Gründe geschildert, warum „the Empire of the rising Sun“ als dritte Partei in Alarmstufe Rot 3 aufgenommen wird.
First off, we didn’t go into the design of Red Alert 3 with the fundamental assumption that we even needed a third faction. After all, there’s nothing inherently wrong with a two faction RTS, as the first two games in the series proved. But as we got deeper into the game design, we found ourselves faced with a dilemma. We were intent on making a great game that was far more than just a retread of Red Alert 1 and 2. And yet, if we dramatically changed up the Soviet or Allies it was clear that we would lose something, something central to the spirit of the franchise. We wanted to advance the classic factions, but in a way that would still be generally familiar to anyone who had played one of the earlier games. In the end, we realized that adding a third faction was going to be the most liberating solution. The Empire allows us to stretch, to pursue something completely unique and new, without compromising the fundamentals of what makes Red Alert so much fun.
Unter anderem schildert er, dass sich das neue Alarmstufe Rot von den ersten beiden Teilen abheben sollte, und dies alleine durch die Gestaltung der Sowjets und Alliierten nicht möglich war.
In ein paar Tagen wird Chris Corry nach Moscow fliegen und uns in seinem nächsten Blog über seinen Trip informieren.
Wir dürfen also gespannt sein 😉