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inoffizielle Patch 2.02d

Hier ist der inoffizielle Patch 2.02d welcher von der Community unter der Aufsicht von JuanRing entwickelt wurde. Dieser Patch entstand in einem ähnlichen Projekt wie der BT2DC Patch für SuM II.

Installiert einfach die Datei und der Patch ist aktiviert. Nutzt den Unofficial202Launcher, der mit dem Patch installiert wird. Dort könnt ihr den Patch de- und aktivieren. Außerdem wird euch angezeigt, ob ihr Up-to-Date seit! Oder hier, Version 202c.

Anbei die doch riesige Changelist:

[Mehr]

Changes from Unofficial Patch 2.02c (January 2009) to Unofficial Patch 2.02d (March 2009):

General

– Armor Bonuses:
— tooltips now indicate the value of the actual armor bonus instead of the game’s internal value.
— tooltips for Buffs, Spells, and Debuffs unchanged. Actual armor values altered to match.
– passive debuffs no longer cancel leadership, but again give -25%/-20% modifier (or -25%/-25% according to tooltip).
– Leadership:
— Bonus decreased to +33%/+25% (or +33%/+33% according to the tooltip);
— FX changed to hollow yellow circle (from yellow smoke aura, originally solid yellow circle).
– All power trees improved significantly.
– All instances of friendly fire removed.
– Upgrades:
— Banner Carrier equip cost reduced to 150 (from 200);
— all other upgrade equip costs standardized to 300.
– Bombard:
— Basic archer bombard radius increased to 40 (from 30);
— Elite archer bombard radius reverted to 30 (from 20).
– Wall Tower and Catapult costs lowered to match fortress costs.
– Battering Rams and Explosive Mines no longer can be buffed.
– Hobbits:
— 66% scalar vs. Fortress given;
— 75% scalar vs. other structures given;
— crush resistance decreased to 200% (from 100%);
— pierce and specialist resistance reduced to 75% (from 60%);
— Inn cost altered to 100 (from intended 150, actual 70).
– Greater Wights:
— speed reduced to 35 (from 50, originally 25);
— health increased to 2500 (from 2000, originally 1000);
— splash damage removed.
– Lone Tower recharge increased to 240s (from 180s).
– Wyrm:
— Reposition now a usable ability, range 300, reload time 3s;
— now has a hero icon at the bottom of the screen for use of the ability.
– Freezing Rain:
— again debuffs units;
— duration decreased to 120s (from 240s).
– Summon Dragon:
— now tramples enemies;
— reposition execution time decreased to 2s (from 6s);
— duration increased to 90s (from 60s) to match Balrog.

Dwarves

– Mighty Catapult:
— cost reverted to 2500 (from 2000);
— molten rocks now cause small earthquakes;
— range now unlimited (from 2000);
— rock spreading decreased to 30 (from 100);
– Men of Dale cost decreased to 450 (from 500).
– Hall of Warriors:
— upgrade cost to level two reduced to 300 (from 500);
— Banners moved to level two (from one).
– Zealots cost decreased to 1200 (from 1500).
– Summon Citadel:
— Masterwork Munitions available initially;
— now grants resources as a regular fortress (25 resources every 6 seconds).

Elves

– Encasing Vines fortress upgrade armor bonus standardized to 40% (from 50%).
– Elven Woods healing rate reduced to 1%/s (from 1.5%/s);
– Noldor Warriors:
— damage restored to 2.02b;
— now fire Golden Arrows (only visual).
– Haldir: Golden Arrow recharge increased to 120s (from 90s).
– Enshrouding Mist radius increased to 230 (from 150).

Men

– Ivory Tower:
— cost decreased to 1500 (from 2000);
— Numenorian Wisdom experience bonus decreased to 150% (from 200%).
– Houses of Healing cost decreased to 750.
– Marketplace:
— resource boost increased to 15% (from 10%);
— cost increased to 1200 (from 1000, originally 1500).
– Gondor Knights price decreased to 450 (from 500).
– Rohirrim buildtime decreased to 40s (from 45s).
– Eomer:
— cost increased to 1100 (from 1000);
— Outlaw Leadership now only affects cavalry;
— Spear Throw:
—– radius removed;
—– now stuns enemy cavalry battalion for 3s.
– Eowyn:
— Smite: 200% scalar vs. Drogoth removed;
— Shield Maiden: armor bonus reduced to 65% (from 75%).
– Faramir: Leadership moved to level 5 (from 6).
– Aragorn: Blademaster weapon now attacks in two stages.

Angmar

– Spiked Moat:
— cost increased to 750 (from 1000);
— delaybetweenshots decreased to 200 (from 300);
– Troll and Wolf Den upgrade cost to lvl2 increased to 750 (from 500).
– Gundabad Orcs:
— speed reverted to 65 (from 55);
— speed boost removed from horde bonus.
– Wolf Rider cost decreased to 300 (from 350).
– Sorcerer speed decreased to 40 (from 55).
– Lesser Wight speed increased to 40 (from 25).

Goblins

– Burrows Fortress expansions:
— now give 50 CP (as intended by 2.02b);
— cost increased to 250 (from 200, originally 700).
– Razor Spines:
— cost increased to 750 (from 1000);
— delaybetweenshots decreased to 200 (from 300);
– Half-Troll Swordsmen:
— speed decreased to 50 (from 60);
— specialist armor increased to 50% (from 60%);
— crush armor increased to 50% (from 60%).
– Half-Troll Marauder cost reverted to 500 (from 450).
– Gorkil and Shelob:
— Stinger now uses correct object filter
— locomotion fixed.
– Summoned Spiderlings:
— name changed to Summon Spiders;
— model size scaled to 1.33;
— speed decreased to 80 (from 100).

Isengard

– Wizard Tower:
— cost reverted to 2000 (from 2500);
— scattering improved;
— meta impact radius decreased to 30 (from 120) to match damage;
— burst count doubled from 10 to 20.
– Ballista’s shroud clearing decreased to 520 (from 400) to match its range.
– Mine Launcher cost decreased to 750.
– Uruk-Hai Swordsmen preattack delay decreased to 1000 (from 1300).
– Deathbringers:
— Stone Wall:
—– moved to level three (from level two);
—– now grants +11% armor in addition to Knockback immunity
—– now a passive ability;
—– renamed Stoneskin.
– Lurtz: Carnage weapon now attacks in two stages.
– Sharku: cost decreased to 1600 (from 1800, originally 1200).

Mordor

– Gorgoroth Spire:
— cost decreased to 2000 (from 2500);
— shockwave added
– Orc Warriors poison resistance increased to 50% (from 75%).
– Haradrim Archers:
— cost increased to 450 (from 400);
— Barbed arrows: 50% scalar vs. heroes given.
– Mountain Troll Eat an Orc now disabled when Troll’s health is under 30%.

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