Heute hat EA den Patch 1.03 für Alarmstufe Rot 3 veröffentlicht. Neben vielen Balancingänderungen behebt er auch viele Bugs, die in Version 1.02 noch auftreten.
Insgesamt ist dieser Patch sehr umfangreich geworden: 890MB beträgt die Größe des Patches. Wer also noch ISDN oder gar Modem hat, sollte sich an den Patch nicht heranwagen. Den Patch könnt ihr auf der Beta-Seite downloaden, er wird aber auch per Auto-Update verteilt.
Noch ein kleines Statement von Apoc bezüglich der Größe des Patches:
The patch weighs in at 890MB because we are bringing your version of the software completely up to date with our development branch. This patch is so large because we’ve integrated all of the changes we’ve made to the game over the past month into the beta. We considered trying to patch just balance changes and stability fixes, but isolating just those changes from all the rest of the work being done in the game would have taken much longer and interfered with the team’s efforts to get the game finished.
Für die Zukunft sind dann jedoch kleinere Patches geplant.
Patch Log:
[MEHR]
This patch for the Command & Conquer Red Alert 3 Public Beta
brings the beta fully up to date with the development branch. It
contains a large number of bug fixes and balance changes. Here are
the most notable balance changes:
Global Changes:
• Wall health increased to 300 from 100.
• Bridge health decreased to 1000 from 6000.
• All MCV’s now can crush light vehicles.
• Garrison Range Bonus increased to 200% from 125%
• Infantry vulnerability to PRISM weapon increased to 100% from
30%.
• All ships should now slow down by 25% when REALLYDAMAGED.
• Standard surface ship armor vulnerability to Rocket damage
reduced to 100% from 150%.
• Amphibious Ground Units should no longer be crushing infantry on
water.
• Heroic Veterancy now grants a 25% rate of fire increase.
• Heroic infantry are now immune to Bark-Stun.
• T1 base defenses now require line of sight. Check your firing
lanes!
• Air Superiority Fighter attack ranges increased to 300 from 200.
• Aircraft are now twice as vulnerable to CANNON and GUN damage.
This should only affect how quickly ground units can kill them
while they’re docked.
• Anti-Ground Aircraft will now reveal themselves to their victims
if they’re shooting from up on a plateau.
• Bark / Roar stun duration increased to 10 seconds from 6. (15s
if you have Advanced Tech)
• Frozen Units are no longer insta-gibbed by RADIATION damage.
• Prism, Tesla, and Wave Force weapons no longer “thaw” frozen
units.
• Repair Drone leash range increased by 50.
• Refineries now have a 30s infiltration delay, to prevent players
from spamming infiltrators at refineries and getting mo money, mo
problems.
Allied Changes:
• Peacekeeper health reduced to 150 from 200.
• Peacekeeper now does more damage when up close than when far
away.
• Peacekeeper damage reduced to 40 at point blank, from 60, and 25
at max range, from 30.
• Peacekeepers are no longer immune to RADIATION damage when their
shield is active.
• Engineer now gets a big armor boost when he’s in his (presumably
Kevlar) medic tent. He’s also immune to bark stun in this mode.
• Multigunner Turret now has a unique weapon for the Imperial
Warrior.
• IFV / Multigunner Turret + Dog/Bear range increased to 300 from
150.
• IFV now has a unique weapon when garrisoned by an Imperial
Warrior
• IFV + Dog bark-stun duration increased to 5s from 3s.
• IFV + Peacekeeper should now be doing AUTO_CANNON damage.
• IFV + Tesla Trooper rate of fire doubled.
• Guardian Tank target painter reload time increased to 2 seconds
from 0.
• Cryocopter cryo-beam range decreased to 150 from 300.
• Cryocopter freeze damage DPS reduced by half.
• Mirage Tank invisibility field radius decreased to 175 from 200.
• Mirage Tank mirage field toggle reload time decreased to 2
seconds from 10.
• Assault Destroyer Black-Hole Armor armor buff reduced to 25%
from 75%.
• Athena Cannon shield HP reduced to 2000 from 4000. Duration
increased to 20s from 10s. Reload time reduced to 20s from 60s.
• Dolphin’s can now damage multiple targets per shot.
• Century Bomber bomb damage radius reduced to 25 from 50.
• Surgical Strike now strikes much faster, although no more
precisely.
• Surgical Strike damage reduced against Harvesters.
• Time Bomb 1 damage reduced against Harvesters.
• Cryo Satellite powers now have a pre-attack delay time of 5
seconds. In addition to making the power more balanced, it also
horribly broke the visual FX!
Soviet Changes:
• Bear ground speed reduced to 85 from 100. Bear water speed
increased to 85 from 75. Bear health increased to 190(!) from 50.
• Flak Trooper magnetic mine range decreased to 20 from 75.
• Soviet Ore Collector reactive armor buff increased to 75% from
50%.
• Terror Drones will now damage aircraft in the air. Previously
they would stop damaging an aircraft once it became airborne.
• Terror Drone damage against Eggs reduced by 40%.
• Apoc Tanks can now grind large vehicles (MCV’s) and even
structures(!) using its harpoon + grinder.
• Heroic Apoc tank damage type changed to EXPLOSIVE from CANNON.
• Heroic Apocalypse Tanks now fire high explosive rounds that
detonate in an eerily similar fashion to that of V4 rockets.
• Soviet Bunkers now refund half their cost when sold. Soviet
Bunkers no longer spawn a conscript when sold.
• Natasha’s bombing run reload time decreased, she should now be
able to immediately paint a new target when she’s done with the
old one.
• Soviet Power Tree reorganized.
• Toxic Corrosion can only be used against friendly targets. Toxic
Corrosion death weapon explosion damage increased to 500 from 300,
radius increased to 80 from 50. Length of the active radiation
trail increased.
• Desolator Airstrike field damage increased by 4x.
• Desolator Airstrike will now clear garrisons.
• Desolator Airstrike time to target reduced by 5 seconds for all
levels.
• Orbital Refuse time to target increased for all levels.
• Magnetic Satellite now has a 2 second pre- attack delay, giving
you time to GTFO of the way. Beam duration increased by 3 seconds
per level. Beam Speed increased to 50 from 30. Doubled effective
radius.
• Magnetic Satellite now only affects units that are of roughly
equivalent size / tech to its level. This means that a level 1 mag
satellite will only pick up light vehicles (sickles, IFV’s,
Tengu’s, etc); level two can pick up larger vehicles such as
artillery, T2 ships, Harvesters, and Main Battle Tanks; level 3
(or “Trip”, as his friends call him) can pick up any vehicles,
even Apoc Tank’s and MCV’s.
Empire of the Rising Sun Changes:
• Burst Drone attached speed penalty increased to 50% from 25%.
• Burst Drones received a 40% damage scalar against Nano-cores.
• Burst Drones (of the currently attached variety) are now
directly targetable.
• Imperial Warrior is now immune to Bark-Stun while bonsai
charging.
• Tank Buster: A burrowed tank buster can no longer attack. You
must first unburrow them before giving an attack command.
Essentially this cuts the middle “down in the hole but half way up
and shooting” state of the tank buster.
• Japanese Refineries now grant enough buildability to allow you
to wall in your harvesters.
• Japan Base Defense now has a 15 second cool down time on its
weapon toggle.
• Mecha Tengu ground speed increased to 125 from 100. Water speed
increased to 100 from 80.
• Transformers are no longer receiving that a massive shroud clear
buff when in the air.
• Yari Mini Sub Kamikaze attack damage reduced against Harvesters.
• Seawing water speed increased to 125 from 100.
• Tsunami tanks are now buildable from the Japanese Naval Yard.
• Tsunami Tank secondary ability armor buff changed to 50% across
the board and now increases your Tsunami’s speed by 25%.
• Chopper VX speed increased to 140 from 120.
• Chopper VX should now have an easier time attacking moving
units.
• Rocket Angel paralyze whip range decreased to 250 from 300.
• Rocket Angels Paralysis Whip no longer works against air
targets.
• Waveforce Artillery can no longer fire while moving.
• Shogun Battleship: Changed the Ramming Speed ability from a
toggle to a location-targeted ability. Reduced duration of ramming
speed to 5 seconds from 10. Ramming Battleships now have
noticeable acceleration.
• Final Squadron aircraft will now attack enemy aircraft while in
flight.
• Final Squadron spread reduced for all levels. Number of planes
per target increased for level 2 and 3.
• Final Squadron attack damage reduced against Harvesters.
• Emperor’s Resolve status effect changed from a damage boost to a
rate of fire boost. Overall DPS increase should remain the same.
• Point Defense Drones are no longer castable on infantry
• Balloon bomb spread decreased. Level 1 now drops 6 bombs, up
from 4. Level 2 drops 10 bombs, up from 8. Level 3 drops, get
this, 14 bombs up from 12.
• Balloon Bomb damage halved. Balloon Bomb damage reduced against
Harvesters.
• Balloon bombs now move twice as fast. They however fall at the
same old speed.
• Balloon Bombs are immune to Magnetic Satellite. Apparently
they’re made out of ceramics or wood or something.