RA: APB ist in Version 1.4.0 erschienen. Im nukleraen Winter gab es einige Änderungen hinsichtlich der Balance, dazu Bugfixes und eine Änderungen bei den Maps. Den kompletten Changelog findet ihr unter [ Mehr lesen ], den Download HIER.
[MEHR]
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Balance Changes:
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General
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-New points system, destroying enemy structures will award additional points to your entire team
-MaxEngineTorque of AI Ore Trucks reduced to 22500 (was 25000) — small speed decrease for AI Ore Trucks
-Super Ore Silos (used on Ore Silo-only maps) award 5 credits/sec (was 4)
-Sniper health/armor (both sides) decreased to 45/45 (was 60/60)
-Snipers (both sides) now cost $650 (was $500)
-Infantry no longer catch fire unless shot with the Dragon’s Breath shot (from Sergeants/Starshinas) or when hit with a fireball or when caught in a nuclear explosion
-Dragon’s Breath burning damage reduced to 0.5/second (was 2)
-Fireball burning damage reduced to 1.5/second (was 2.5)
-Mine HP (both sides) reduced to 40 (was 75)
-Helipad reload time decreased to 1.5 seconds (was 2)
-Sergeants now cost $150 (was $100)
-Helipad HP increased to 500 (was 400)
-Demolition Trucks no longer harm friendly units when detonated by the player (but will still do so when destroyed by an enemy)
-Demolition Truck damage increased to 480 (was 400)—
Allies
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-Medium Tank cannon range increased to 86 m (was 80 m, for comparison, Heavy Tank cannon range is 90 m)
-Rocket Soldier’s LAW rocket velocity increased to 60 m/s (was 50)
-Rocket Soldier’s LAW rocket warhead type changed to Rocket (was Explosive), which deals more damage to super-heavy armor (mainly Mammoth Tanks)
-Mechanic repair range increased to 10 m (was 8)
-Mechanic heal strength decreased to 70 (was 75)
-Phase Tank rate of fire increased to 3.5/sec (was 3.2)
-Phase Tank missile now uses APShell warhead (was Shell) which receives 50% damage bonus against Heavy and SuperHeavy tank armors
-Phase Tank health/armor increased to 200/200 (was 125/125)
-Phase Tank armor type changed to Light (takes more damage from small arms)
-Rocket Soldier’s Redeye rocket damage decreased to 90 (was 125)
-Longbow rocket damage reduced to 145 (was 195)
-Longbow rate of fire reduced to 0.9/sec (was 1.0)
-Longbow now carries 8 rockets (was 6)
-Longbow missile range reduced to 80 (was 90)
-Longbow armor type changed to Light Aircraft (takes more damage from small arms)
-M60 damage increased to 12 (was 10)
-Tanya now receives 1 charge of C4 (was 2)
-Tanya’s C4 now does 1000 damage (was 375)
-Warhead on light machine gun weapon changed to Shrapnel (from Steel) to allow Hind its own warhead type—
Soviets
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-Mammoth Tusk missile velocity increased to 140 m/s (was 70), turn rate reduced to 240 (was 270), damage increased to 80 (was 40), warhead type changed to AntiAircraft (was Shell_NoBuilding) to repurpose it as an anti-air missile.
-Mammoth Tusk missile explosion damage decreased to 55 (was 70)
-Mammoth Tank cannon range decreased to 100 m (was 108)
-Tesla Tank weapon range decreased to 104 m (was 110)
-Volkov now costs $1800 (was $1500)
-Volkov’s anti-tank hand cannon explosion damage decreased to 20 (was 70)
-Volkov’s anti-tank hand cannon impact damage increased to 140 (was 90)
-Volkov’s artillery cannon range decreased to 125 (was 175)
-Hind ammunition increased to 50/clip and 350/reserve (was 25/clip and 175/reserve)
-Hind machine gun now has a more accurate primary fire; if you want increased spread that has been moved to secondary fire
-PKM damage increased to 9 (was 7)
-Damage done by Hind weapon against structures cut by 75% (to defenses), 50% (to Ore Silo/Service Depot), and 10% (to heavier structures)
-SAM missile damage increased to 40 (was 20)
-SAM Site effective range reduced to 150 (was 300) to match its acquisition range — no more SAM Sites sniping your helicopters from halfway across the map===
Map Changes:
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-Naval maps (RA_PacificThreat, RA_ShallowGrave) removed, pending redesign
-New map: RA_CamosCanyon—
RA_AS_Seamist
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-Moved Allied Ore Silo to a new, safer location
-Added two Tesla Coils to defend the Soviet base
-Moved and added SAM Sites to cover the Tesla Coils—
RA_Bonzai
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-Added two Flame Towers to protect Soviet Ore field
-Fixed issues with Artillery not hitting its targets correctly
-Fixed some minor texture issues—
RA_Bunkers
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-Due to an opinion poll, the map has been reverted to how it appeared in 1.2.0: music track changed to „Floating“, now is set at night—
RA_ClassicFjord
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-Fixed river blockers to remove holes (prevents players from falling in the river)
-Added projectile blocker between the dam and the natural bridge
-Added in an additional Allied Turret near the dam—
RA_ClassicZama
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-Rearranged the Allied base defenses
-Fixed minor terrain issues—
RA_CamosCrossing
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-Removed the map from the game, because it sucks really bad—
RA_Fissure
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-Fixed some problems with infantry getting stuck
-Added ladders in the tunnels that go to the upper floor
-Removed Grenadiers
-Added Flamethrowers
-Added Technicians—
RA_ForestOfIllusion
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-Adjusted the level’s lighting—
RA_KeepOffTheGrass
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-Reopened the back entrance to the Soviet base
-Flattened the Allied hill slightly
-Removed M.A.D. Tanks
-Moved the Pillbox from behind the Refinery to protect the Allied Barracks better—
RA_Metro
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-Resized the blocker over the buildings that prevents Artillery b2b attacks to be much larger—
RA_River_Raid:
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-Soviet AI Ore Truck path shortened dramatically
-Added in Ore Silos for both teams
-Map is now mid-tech (Mammoth Tanks, Demo Trucks, Tanya, Volkov, MAD Tanks, and the Mobile Gap Generator are no longer available)
-Fixed bug where Mine Layers would lay two mines at once—
RA_StormyValley
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-Fixed the glowing boxes on the lake docks
-Allied Ore Silo is closer to the rest of the base
-Adjusted collisions on some objects—
RA_Volcano
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-Lowered flight ceiling to prevent Hinds from attacking Allied base from outside the range of AA Guns
-Volcano now has a caldera! Wow!
-Allied Ore Silo added
-Added in an additional SAM Site for the Soviets
-Adjusted the level’s lighting
-Fixed some minor texturing issues—
RA_Wasteland
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-Vehicles (except for Supply Trucks) removed; added in two additional Supply Trucks per side
-Pipeline now extends outside of visible map boundaries
-Added in some money crates===
Misc. Changes:
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-The Golden Wrench now is in its own weapon slot and can be accessed by hitting the 4 key.
-New voice commands! Use the Ctrl and Alt keys along with a number (0-9) to use them.
-Fixed Snow camouflage Hind helicopter not reporting kills correctly
-(Hopefully) fixed „Warning – Base Is Under Attack“ audio